BraLoD said:
Then tell me how was charging 400 Reais for Disgaea here cheaper or the same as 60 Dolars in the US? Ask Lipe if he didn't pay it for Disgaea before it got a second printing this year. Games pricing here has been usually 250 to 280 for anything not Sony or very feel other companies ever since the bubble exploded here, and they were 200 when the Dolar was around 2 to less to 1 here, meaning a release should come for 100 to 120 max. Nintendo Switch games are still over 300 and near 400 sometimes here, and they are officially distributed here and not direct imports anymore. That's just considering raw pricing and not actually going into buying capabilities, wage, and money distribution making the actual money impact on a brazilian to buy games/consoles be around 4x the impact of someone in the US doing the same. Yes, gaming is absurdly expensive here. |
I had idiotic friends paying over 250 for MGS prologue and after a week it was 150 or less. the fact that some guys pays that price doesn't mean that is the regular price.. for PS3 and PS4 games I haven't paid more than 200 BRL on launch (and the highest I've seen they launch was 250 even for 3rd parties) but sometimes we even see special editions of almost 1k.
In House Game and similar using distributors and importers regular price was 250 all right. Have Nintendo come back with distribution? But Nintendo greedy in Brazil is obscene.
And 100 USD considering all the taxes aren't abnormal, but I was talking that Sony took the heat and decided for a better price on the market and in some cases it meant being less than 60 USD tags.
And yes considering the wealth of brazilian gaming is expensive. Thus I was talking only about the price. There is no doubt that gaming is a luxury here. 100 BRL would be a much better pricing with decent taxes and company still profiting, the problem is that they would need very high export taxes to prevent it from going over seas and impacting other markets.
BraLoD said:
Emulation was a thing, just not as big as it sounded in your later post, it didn't keep gaming going by itself here, arcades and tec toy did, until piracy mass popularity took in. They mentioned the Phantom System there, it was the most successful NES clone (another famous one was the Dynavision), the PolyStation got more famous but the Phatom System was the biggest, early, copycat hit. The PolyStation got a PolyStation 2 and 3, tho, lol, seriously, it took copycatting to another level hahaha ( all three were the exact same NES emulator, just shapped under Sony different consoles xD) |
Emulation in Brazil I wouldn't say was ever big because computers would be even more expensive than the console they would emulate (several times more).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







