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Ka-pi96 said:
setsunatenshi said:

well... i can literally say that 100@20 is in fact better than 10@60. that's just maths. what you might be arguing is if at 20, there would really be 100 sales vs 10@60

but you can simply go on Steam and check how the same game is priced differently depending on which market is being sold. a new game sold on a russian account is pretty much half the price of the same game in western europe. so yeah, this type of price variance already exists

There is a bit more than just the game sales though, at least it today's gaming market. How many of those 100 vs that 10 are paying for DLC and/or microtransactions for example?

well, that's really just proving my point... because assuming those people who would buy the game at 60, would also buy the game at 10 and still be just as likely to buy the same or more DLC/loot boxes, etc. so if you expand the number from 10 to 100, you're more likely to have extra people willing to buy the extra goodies.

my main point is that it's better to expand the base as wide as possible, because you're much more likely to "capture" new gamers. even if it means at first enticing them through cheaper options. hence why it's better for the gaming industry to have 100 pirates that play and enjoy a game, than having those same people into other hobbies like rock climbing (random example lol)