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DonFerrari said:
setsunatenshi said:

game prices are stagnant since the 90's

no one is "jacking up the price" for "other people". if we are lucky enough to live in wealthy countries, then we already won the life lottery. if someone lives in a country with the average salary of $500 a month, then I don't see how having lower prices on software could hurt the industry in such places. 100 sales at $20 each (especially digitally) is better than 10 sales at $60 each.

it's just maths and maximizing profits taking into account basic economic rules for emerging markets

Sorry but unless you have the full demonstrative of sales, profits, costs, etc then you can't just absolutelly say 100@20 is better than 10@60. If that was the case (that you would even get to sell 10x more by having price at 1/3) then why doesn't any company release the AAA at those prices? Perhaps they saw that they wouldn't have much more profit for lower prices?

well... i can literally say that 100@20 is in fact better than 10@60. that's just maths. what you might be arguing is if at 20, there would really be 100 sales vs 10@60

but you can simply go on Steam and check how the same game is priced differently depending on which market is being sold. a new game sold on a russian account is pretty much half the price of the same game in western europe. so yeah, this type of price variance already exists