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miqdadi said:
Right now I am happy I got this one, and I don't want to spoil the fun but the game will not sell as much as Nintendo hopes so they will focus on prime 4, after that no guarantee for another 2D metroid

Actually i think the game is going to sell a lot better than Nintendo hopes especially after Federation Force besides what makes you think this game will underperform? It was mentioned during 2 Directs i think and had multiple videos uploaded by Nintendo's youtube channel and the Eshop is promoting it on front ever since release and the game sold better at the Japanese market just below Other M. 

spemanig said:

While i understand where youre coming from, this is not my same issue with something like Prime. Prime is different. SR is shallow. Prime is a much better game. SR is a more proper metroid. I'd sooner play Prime.

I don't really get this line, so you acknowledge that SR is a proper Metroid game yet it's shallow and you'd rather play Prime? because SR being a remake of the most linear Metroid game does make it have a huge handicap compared to other games like Super and Prime. I love it but i realise that it's linear and repetitive just like the original.

spemanig said:

No, i want to see a linear evolution of what came before, ideally. That or something of a parelell.  SR is that it is almost exclusively devolutions. Really bad ones that effect literally every facet of the game.

I disagree.

360 aiming - is what really improves the gameplay and should have been implemented a long time ago. Yes, you can't walk but it gives you much more precision whereas back in Super Metroid you can only aim diagonally or vertically where you'd have to jump or duck if you wanted to shoot at the right spot or enemy which can be really tedious.

The melee attack - while i agree that the enemies charge too much it's never forced not even on boss fights and it only makes it better when enemies are too close to shoot down.

scan pulse - some people don't like this because it gives away where hidden items and powerups lie, i agree to some extend but it doesn't give everthing away and after all it doesn't tell you HOW to get to these powerups just a hint that you missed something.

transport stations - i know this is not a first but it's been very well implemented in this game because the original made you run ALL THE WAY BACK to a previously explored area and without a map at that.

aeon abilities - optional goodies there are some moments when you really need them but they're mostly optional and i actually like them.

These are all evolutions i would like to see return to future Metroid games that prevent the gameplay from getting stale.

mZuzek said:

crappy walljumping and easy infinite bomb jumping.

Also, Samus Returns is a remake. Expecting it to bring loads of evolution to the series is setting yourself up for disappointment, it makes no sense. I honestly don't get this notion that nothing can be great if it's not innovating on every aspect of itself, but trying to apply that mentality for remakes is particularly nonsensical.

I disagree with the first part. The walljumping does get some getting used to but it works and you have a 4 bomb limit that recharges pretty fast but it's still not infinite unlike in AM2R.

agree with the last part.

mZuzek said:

I understand why you wouldn't like the counter, since it is a dramatic change to combat, but since combat was actually so irrelevant in previous Metroid games I don't really see that big of an issue. I do think it was poorly used in most boss fights, because then it just triggers long-ass "interactive" cutscenes that instantly wipe out like 50% of the boss's health,

Disagreed.

Yeah it takes away most of the health but you can still keep shooting beams or missiles while the animation is playing and it's not forced at anytime to me it definitely spices up the combat instead of just button mashed shooting and running.

mZuzek said:

"Everything that isn't original trilogy Metroid sucks! Nintendo, give me my Metroid back!"

I'm sorry, but that really is what you sound like at this point. It's obvious the franchise changed direction a good bit, that much was inevitable because it was originally supposed to end in Super, but you sound incapable of accepting any different take on it just because it's different, regardless of it being good or not.

I think this is the problem most old school Metroid fans have, they don't really want the series to "evolve" they just want the same Super Metroid over and over again. Same goes for the Prime fans.

Goodnightmoon said:

Free aim is a devolution? 

I mean its a matter of tastes of course but I think its such an obvious improvement,
I can't imagine a new 2D Metroid without free aim, it would feel like going backwards, in fact one of the few bad things that can be said about a masterpiece like Super Metroid is how unconfortable the aiming was in some situations.

Agreed.

MTZehvor said:

There's a couple arguments that seemed kind of contradictory. Firstly, sure, you can make every cutscene skippable, but if you're trying to implement a story that's basically optional to players having a good time with the game,

Secondly, I'm not quite sure I understand the comments about "dumbing down/hindering" the experience.

I think SR did a great job of showing and not telling or scanning with cutscenes and they were all skippable. Not a single piece of scanning and reading and i skip them after viewing them the second time.

It's not that people don't want to scan it's that if you're going to tell a story by scanning everything then you basically need to force the player to stop, scan everything and tell them everything what's happened or happening by text. It dumbs down the experience because not everybody wants to stop and read they just want to continue playing. I scanned everything in Prime because i was interested in reading about the enemies, bosses and powerups but reading about the lore and the story behind them actually made it boring, why not just show it?

I think this was the main reason Prime 3 went for a more cinematic, voice acting approach and dumbed down the scanning logs.

Pavolink said:
Yes! Samus Returns is sooo good!
And the Chozo Lab music!

Sakamoto is great!

Agreed.

Alkibiádēs said:
I'm a big Metroid fan, but I'm playing Steamworld Dig 2 instead. Samus Returns has terrible graphics and art. I just can't get over that lol.

Worse than Federation Force? I assume you would have preffered 2D sprites because SR's art come pretty close to the 3D Metroid games just in a terrible resolution.