setsunatenshi said: it's great to see an actual study corroborate what many people have been arguing for against the emotional argument of the "pirates are always bad" crowd. not even mentioning the whole emulation being bad argument lol 1- exposure of an interactive media to someone who may not be able to afford that media at any given time. this person may have to resort to pirating for a limited time, but becomes a gamer for life which will mean game sales for years and years to come. Interactive is the key word here, which makes it different from pirating other forms of passive media. 2- trying something new that said person is unsure they should spend their money on. the piracy as demo argument. turns out they like the game, so they buy the game but yeah... some people will never change their mind even in the face of evidence |
You mean a survey to 1600 people that said that they pirating led them to buy the stuff later? If you call that a study them anything is.
Captain_Yuri said: Can we finally stop with emulation + piracy is bad talk? No? Alright... :T |
Nope, this study isn't a study, is the answer of measly 1600 people that said they are likely to buy something after they pirate.
Mnementh said:
I played Moneky Island, UFO, Doom 2, Indiana Jones, Duke Nukem 3D as a kid. And bought these exact games later. Console is a different beast, by the time I had money the generation would've. Besides I had no games for monetary reason, why would I have a console? |
And have you bought as much as you had pirated? I doubt so.
Because for several people the lack of money would mean they have the HW and perhaps some legit games or several pirated games. You see that not all money problems are the same and also that some people got the HW as gifts.
setsunatenshi said:
because most people actually want to support the things they really enjoy. i know it's a crazy concept, but you'll have to take my word for it on this one :) |
And they wanting to support is the reason they pirated? YEs crazy concept.
archer9234 said:
Agreed. Here's a thing. If companies would allow people an easy and simple way for us to rip DVD's, BD's etc to a digital platform of our choosing. Like what we can do with CD's. With no DRM or some other BS you have to sign into. Physical owners would have best of both worlds. You still got the money of the consumer. But they really want the person to buy the BD, and than the digital copies. Than again on some other digital platform. Not be able to play them on this device, or that device. Without question. That's where they fail. Guess what. I dumped my Daredevil BD copy to my PC. So I can watch it with a few people over skype. They in turn all bought the S1 and 2 BD sets. Are you gonna argue I did something wrong? |
So if companies would allow piracy to be easier you are sure they would profit more?
About digital version, In Brazil a lot of BDs I bought came with free digital version, I never once used them.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."