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Mnementh said:
DonFerrari said:
Probably a very poor study...
But on the case of our friends that pirated when kids and then bought as adult... you pirated because you wouldn't even be able to play without doing it and then bought when being able. Not that because you pirated when you were children you bought later.
This study is actually pointing devs to do more games as a service model where you can't even pirate it since you have to keep paying forever to play and I dislike the model.

I exactly bought it later because I pirated it as a kid. Because if not, I would've never learned about these games in the first place. Maybe I wouldn't have become a gamer at all. I didn't even actively ask for it, other kids at school gave me the disks and said: play this!

Except Nintendo most companies release new IPs and characters on every other gen... so tell me how you pirating Crash would generally translate to you buying UC4, because I have a very hard time believing children that pirate are very keen on following each single dev to see what is their newer output.

And you specifically isn't the norm for the industry.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."