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spemanig said:
Mar1217 said:

Well, I know that option offers a more easily playabe experience for anybody, but it just doesn't bother me probably since I'm not a huge fan of the Metroidvania style.

I know the free aiming hinders your ability to move while shooting but it's a necessary  trade off imo to make the combat aspect more enjoyable especially with the boss fights, which would be hardly doable with the older aiming scheme. I mean, it might comes off at the expense of some purist Metroid fans.

If it isn't your type of play, then look after AM2R. Heard it was great, but personally not my cup of tea.

+ I didn't hear you talking about the music, graphics, arts  and UI of SR, how was it ?

The boss fights are some of the best parts of SR, but they are absolutely possible with the older aiming. (some of the platforms would need to change for some of them that are over lava though) But look at fusion. Awesome fights in that game. Best in the series outside of Kraid in Super which is the actual best in the series. Didn't need free-aim at all.

Still trying to play AM2R, but still can't get my controller working.

I don't want to spill everything about my critique lol. Hate most of the music. Previous metroid games, including M2, had simple melodic music that was extremely deliberate. In SR's search for bombast and fanfare, it loses that simplicity and deliberateness in favor of a very busy soundtrack. Busy as in that most tracks have too many different sounds going on at once, making it sound messy. This is an issue that plagues reorchestrations, but what's funny here is that because of how sparse M2's soundtrack is, half of it isn't used and is replaced by a shit ton of original, really crappy (for the most part) music. It also reuses a lot of tracks from Super, which I really hate. AM2R does this too, as well as Prime. It takes what used to feel like area specific themes and turns them into generic "volcano/jungle/water" themes. Not even Zero Mission did this, and literally takes place on the same planet as Super.

Don't mind the graphics, but prefer the 2D art style. Much better than Other M though, so I'll pick my battles there. It's definitely not something I'd criticize the game for. What I don't think i like are how the environments relate to each other because it doesn't feel like a world to me at all. just a bunch or pretty rooms with themes that connect them together. That's actually something I know for a fact AM2R excels at, and something the previous games did well. I'll need to play again to be sure though because something tells me the fact that you zoom past each area in such a curated way has made this cohesiveness less obvious than it actually is.

I don't know what arts are. Aeion you mean? Hate half of them. Don't mind the other half. The map one completely eliminates all sense of discovery. Giving the player the X-Ray scope at the beginning instead would have solved the (bomb every crevice) issue without revealing the whole map. Everything else could have been map stations, which reward exploration with map chunks.

The UI is fine. Is it fine?

...

Yeah, I think it's fine. I don't like how tapping the screen to ball up feels, but I like that the option exists because it's much better than simply pressing down twice. In the future though, I'd want it to be its own button.

I didn't completely read the post and admittedly I'm not far into SR but pretty much all of the music I remember is just remixed music from Metroid II.