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mZuzek said:
spemanig said:

I can complain that M2 is linear, which it is and i think it could have been tackled better in a remake that unfortunately isn't SR

Lol it definitely isn't AM2R either, don't get your hopes up. Metroid 2 is linear by design, and that isn't changing, you're the one who needs to broaden your mind to accept that games can be linear.

Most of your complaints are pretty nonsense. You're basically complaining about every moment where the game doesn't "allow" you to do something, such as bombing a specific place or getting across a certain obstacle, yet... that's what Metroid games are? If anything, I'd much rather have that than an "open" game like Metroid 1 where 99% of the exploration comes from trying to find the one stupid copy-paste room that has the one stupid random invisible path that you need to bomb to get to the other stupid copy-paste room that leads somewhere. And even the original Metroid 2 still does that occasionally.

...either way, it's quite impressive this thread has degraded in the way it has, because for the most part Samus Returns is quite a widely acclaimed game by critics, Metroid fans, non-Metroid fans and just about pretty much anyone that isn't you or the greek guy.

@MTZehvor yeah, the last 3 bosses were all particularly great, it's just a shame we couldn't get more of them more sparingly throughout the game, but that was a limitation of the source material - hopefully we'll get another, original game, and with loads of awesome bosses like those.

 

mZuzek said:
spemanig said:

I mean, I'm a musician. What SR goes for is almost nothing like prime in most instances. ZM's soundtrack and even AM2R's is. SR's is like, idk, generic orchestration. I don't think limited hardware is an excuse for the Gameboy. I just think M2 was going for a more abstract sound, but what SR does is not that. It's overcompensating with a cacophony of clashing sound fonts to sound cinematic. It really sounds like an incohesive mess in a way that no metroid, even M2, has ever sounded. But the reason why is definitely the sound fonts. This is a common issue with soundtracks like this. They focus so much on the new soundfonts that they forget to focus on fundementals. This is why 8/16-bit music is so often good. Composers don't have enough sound fonts to bullshit.

I'm a musician too and I think you're full of bullshit. See how that status doesn't change anything?

At this point you just sound upset that I'm countering your arguments. You started out strong, but now you're literally just being dissenting with to be dissenting. No substance what so ever.