curl-6 said: This whole affair has become something of a slow motion trainwreck tbh.
Yeah it seems like 95% of the time I see the Unity logo in association with a console game it either has poor performance or looks like something you'd get for 99c on the app store. Not sure why they chose it for YK. |
They chose it because it's a one time down payment, no royalties.
Unity can do great stuff, don't get me wrong. Unity powers Ori and the Blind Forest. But here's another thing: paid versions of the engine don't have to show off the Unity logo. Free versions are required to do so. So a lot of games where you see that logo are by devs who wouldn't even pony up the money for the full version :P
Thing is though, there's a soft ceiling to what Unity can do. It's not built with high-end graphics basically already integrated to some degree. You can push it to do it, but it's a lot of extra work. So long as you don't want to go that high end, it's not a huge hurdle. But from the very beginning, that's what Playtonic wanted. And so they should have looked for an engine predisposed to that.