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curl-6 said:

This whole affair has become something of a slow motion trainwreck tbh.

Nuvendil said:

Unity is flexible to a degree but not a particularly great engine frankly.  Honestly, with the level of graphics they were looking to push, UE4 would have been a better choice. 

Yeah it seems like 95% of the time I see the Unity logo in association with a console game it either has poor performance or looks like something you'd get for 99c on the app store. Not sure why they chose it for YK.

They chose it because it's a one time down payment, no royalties.

Unity can do great stuff, don't get me wrong.  Unity powers Ori and the Blind Forest.  But here's another thing:  paid versions of the engine don't have to show off the Unity logo.  Free versions are required to do so.  So a lot of games where you see that logo are by devs who wouldn't even pony up the money for the full version :P

Thing is though, there's a soft ceiling to what Unity can do.  It's not built with high-end graphics basically already integrated to some degree.  You can push it to do it, but it's a lot of extra work.  So long as you don't want to go that high end, it's not a huge hurdle.  But from the very beginning, that's what Playtonic wanted.  And so they should have looked for an engine predisposed to that.