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Mar1217 said:
spemanig said:

No, i want to see a linear evolution of what came before, ideally. That or something of a parelell.

Fusion is an imperfect example of that. While i don't like Fusion overall, the power grip and climbing ladders/monkey bars is a linear evolution of Samus' movement, and makes for platforming possibilities not possible in Super. On the other hand, wall jumping was first downgraded in Fusion, which makes for less platforming possibilities.

These kinds of evolutions and devolutions aren't exclusive to platforming, those were just examples i used, but my (biggest) issue with SR is that it is almost exclusively devolutions. Really bad ones that effect literally every facet of the game.

After reading your other posts and coming up with my own answer based on my own experience after playing Zero Mission on GBA, Samus Returns on 3DS and my own bias.

I'll gladly trade the cumbersome aiming of the old games with the free aiming of SR.

 

I mean, that's fine. I don't think the controls are cumbersome at all, but I mean it's fine that you think that.