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Darashiva said:
Darwinianevolution said:

Capcom has been doing very shady things with their fighting games since last generation. MvsC3 had a lot of problems at launch (mostly balancing issues) that were solved in the Ultimate version of that game, and not in the vanilla. Ultimate MvC3 also had a ton of DLC even though it was supposed to be the ultimate version. SFxTekken had that infamous on-disk DLC (not to mention joke Megaman), which again, enfuriated consumers. SF IV had two upgrades: Super SFIV and Ultra SFIV, which didn't make things better. Street Fighter V launch was a disaster due to lack of content at release, and to this day it's still feeling that mistake. Ultra Street Fighter II was announced to the Switch for around 40€, more or less a port of the XBox Arcade version of SFII, and Capcom said it was "a test" to see the potential the Switch had. And after the port sold quite well, surprising even Capcom itself, it turns out that Street Fighter Anniversary Collection is coming for everything BUT the Switch. And now, MvsC Infinite, once again, launches with almost 30€ of Season Pass right off the bat, with a subpar presentation and Marvel/Disney interfearence all over it.

Not to mention all of the problems Capcom has caused OUTSIDE of their fighting games.

After all of these, you can imagine why people are happy about MvsC I flopping as it is. Sad as it is, Capcom doesn't look like it's learning, so it's a good thing customers are showing them the results of their decisions.

I'm not defending Capcom in this at all. Their practices in recent years have been just as bad as WB's or Activision's, I'm just saying that MvsC I selling worse than the SF2 port could lead to an even worse situation regarding the future of their fighting game franchises.

Well, I wouldn't mind HD remasters of some of their older fighting games myself, but I am worried they'd fuck even that up.