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Ruler said:
Yeah yeah now its the developers fault not the platform? Funny how that works when it comes to PC ports.

The Xbox One X is a great value by the way, cool for them that they get the best version.

Because you can change your PC? You can't change your console so any issues with say a regular Xbox One port from a regular PS4 - that would be Microsoft's fault. Optimization is really only an issue when you have a bunch of different hardware configurations and skus. PC is not a corporation box, you can literally make it into anything you want it to be. 

I don't understand the extreme reaction from console users in this thread that seem to be happy about this. This doesn't prove your console is a better device or that it's more powerful, it proves that Ubisoft has faults as a developer. I wouldn't want this for Xbox users, I wouldn't want this for Playstation users, I wouldn't want this for a user playing any game. I don't understand where this reaction comes from, maybe it's a response to the minority of PC gamers who are assholes, but the PC gamers on this site seem pretty chill. Let's not let internet debates get in the way of what this is : A gamer issue. 

It's unfortunate because I've had this problem with Rainbow Six Siege. The game was very smooth until I tried to apply anti-aliasing and then the game dropped frames significantly even though it didn't look much better. Then I tried another form of anti-aliasing (I can't say i'm an expert, sorry i sound like an idiot) and the game looked extremely blurry on screen. I played a match a couple days ago and it seemed to work with the normal anti-aliasing solution. I got like 90-120 frames versus the 30-50 frames I got before. So now I can use anti-aliasing ....... ...................................... horray! Just seems like such a good port aside from that, it sucks that it ruined my experience with the game.