mZuzek said:
Hm, I think I understand your point. What you're saying is that you're right, and everyone else is wrong. Who would've thought? |
Wait, I'm sorry, but are you free to do more things with free aim in SR than you can with the old way in Super, ZM, or Fusion? Did i not prove my point already? Did you bring up any point at all supporting the contrary?
Please, what are these options I'm not seeing that means that free aim offers more freedom, not less, than the old way. Just exactly how versitile is samus using free aim compared to the old way? How many more things can she do because of this newly found freedom? How do you define freedom? Is that where the discrepancy lies?
Not to be a jerk, but this is a numbers game. I do not feel the least bit bad telling you that 2+2 =/= 5 when you've done nothing to prove that it does. Because, of course, you can't. And neither can i- that's not how numbers work. Perhaps you could say thay you value the the benefit of free aiming over the freedom that the old way grants, in which case the debate can go in a different direction, but i haven't seen any way in which free aim offers more possibilities and freedom over what came before. Only that it's more comfortable and accurate to hit the intended spot on an enemy more quickly, which isn't freedom when you can't do anything else while doing that, and when the entire game is designed to limit and restrict its usefullness in favor of something else.
EDIT: Also, i want to say that this is coming from someone who wanted a free aim-like system in future metroids before SR. Then I finally played a Metroid game with it. It doesn't work. Maybe in a future game they can tie aiming to the right analog stick. Then again, that'll mess with the face buttons, so maybe it'll never work. Either way, it sucks in SR. At least that much is subjective.