By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:

*Face Palm* I am not asking for game developers to make their source code accesible to the public.
I don't think you fully comprehend how easy it is to write a new profile.

AMD used to release Crossfire Profiles which were essentially just a bunch of small MST configuration files that essentially just "Plugged in" to the drivers that gave the drivers the appropriate settings to use for the specific game and went away from there.
They ranged from about 4kb to 40kb in size for each specific game.

Even I could write one with minimal effort, it's the testing that would get time consuming... But that isn't an issue for those genuinely interested in such an endeavor, heck just think about the hundreds of hours people sink into modding or building that "one building" in Minecraft.

That's not how it works anymore ... 

What you get is an API inside the driver in which the profiles are specifically hard coded onto the games themselves for the driver to respond ... 

Frankly, it doesn't make sense for profiles to exist when only the games know how it'll be rendered in the presence of mGPU. It makes even less sense once you consider that some render passes have different resolutions compared to the render target itself and when a game is using temporal sampling techniques ...