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Conina said:
SvennoJ said:

I'm currently sucked into the solus project. If you like exploration this is the best VR has to offer atm. It's a full fledged game, only 68 on Metacritic though, but VR raised it to an 8.5 for me. Awesome exploring the caves with a flash light or torch in hand and discovering vast underground temples atc. But true, it does look like a Wii game on PSVR due to the resolution limitations.

It's a nice exploration game, but I wouldn't call it the best VR exploration game. Bought it today from GOG.com for ~8 bucks.

The GOG-version includes support for Vive, Rift & Oculus Touch, when you add "-SolusVR" to the command line / desktop link.

What would you call the best? Well until Skyrim comes out. There isn't much competition yet on psvr in the exploration area. (Sorry, I see I said VR instead of PSVR) Robinson: The journey was very short and straight forward, Cavernous wastes is one of my favorites but that's nichest of niche. (Awesome little game)

Solus at least has some meat to it, those caves just seem to go on forever. Love being totally lost deep underground to finally emerge somewhere on a new island. It does tease me with better graphics in loading screens, yet so far I haven't had any intention to check out the 2D version yet. Same wirh RE7, 60 hours of VR gameplay, zero in 2D.

Btw don't play it with teleportation. I see they copped out and simply let you skip certain puzzles when teleportation is enabled. It is quite easy to cheat in VR though. You can simply stick the teleportation gun through a locked door and drop the teleportation disc behind it. (Possibly risking breaking the game perhaps) Some things to iron out, how do you prevent the player from reaching through walls in an acceptable way.