The long part two of the news:
After further review, Divinity: Original Sin 2's infinite damage loop is being removed
http://www.pcgamer.com/after-further-review-divinity-original-sin-2s-infinite-damage-loop-is-being-removed/
I was surprised yesterday when Divinity: Original Sin 2 producer David Walgrave told me that the damage loop seen in the video above would not be removed. "It appears that it is not a never-ending loop and you're not doing anything else while you're doing it," he wrote.
I followed up with Larian, and today the developer informed me that after looking into the trick further, "the team determined that this is in fact an unintended bug, for which a patch will be issued ASAP."
Consortium: The Tower debuts on Steam Early Access
http://www.pcgamer.com/consortium-the-tower-debuts-on-steam-early-access/
The "sci-fi immersive simulation" Consortium: The Tower pulled in nearly $350,000 in funding on Fig last year, and earlier this summer dropped a "production update" trailer showcasing the "leaps and bounds" progress that had been made since. Now you can try it out for yourself, if you're so inclined, as the "alpha v.10" version has been released onto Steam Early Access.
A new Overwatch update tweaks Mercy and removes four maps from Deathmatch
http://www.pcgamer.com/a-new-overwatch-update-tweaks-mercy-and-removes-four-maps-from-deathmatch/
Earlier this week, Blizzard rolled out a big Overwatch update that brought major changes to Mercy and D.Va, as well as the new Junkertown escort map that was revealed last month. Now a smaller patch is out that makes some tweaks to Mercy's on-fire meter, and removes four maps from the Deathmatch and Team Deathmatch rotations.
PUBG exec clarifies objection to Fortnite Battle Royale: 'it's not about the idea itself, it's about Epic Games'
http://www.pcgamer.com/pubg-exec-clarifies-objection-to-fortnite-battle-royale-its-not-about-the-idea-itself-its-about-epic-games/
Bluehole contacted PC Gamer Friday evening to clarify its objection to Fortnite Battle Royale and explain in greater detail some of the statements made in the press release. I spoke with C.H. Kim tonight over Skype (he was in Tokyo), with marketing and events manager Sammie Kang providing translation and giving the final two responses.
Total War: Warhammer 2's Mortal Empires campaign will contain 117 factions
http://www.pcgamer.com/total-war-warhammer-2s-mortal-empires-campaign-will-contain-117-factions/
Total War: Warhammer 2’s mega campaign finally has a name: Mortal Empires. We’ve known about Creative Assembly’s plans to create a new campaign out of content from both the first game and its sequel since the game was announced, but a new blog post breaks down exactly what it’s going to look like.
Monster Hunter: World's TGS presentation shows off cooking, exploration and one buff dragon
http://www.pcgamer.com/monster-hunter-worlds-tgs-presentation-shows-off-cooking-exploration-and-one-buff-dragon/
With Monster Hunter: World being shown off at the Tokyo Game Show, Capcom have spilled some more beans, detailing character customisation, crafting and cooking while showcasing some of the game’s open-world exploration in the stage presentation above. The presentation is in Japanese, obviously, but with some English commentary that breaks down what’s being shown off.
Development on Final Fantasy 15 will continue after the PC launch
http://www.pcgamer.com/development-on-final-fantasy-15-will-continue-after-the-pc-launch/
Final Fantasy 15: Sexy Boy Road Trip won’t be launching on PC until next year, but Square Enix won’t be leaving us high and dry when we finally get our mitts on it. Game director Hajime Tabata revealed that development would continue on the game over the next year.
Ruiner trailer introduces four of its bosses
http://www.pcgamer.com/ruiner-trailer-introduces-four-of-its-bosses/
Publisher Devolver Digital has just released a new trailer for Reikon's top-down cyberpunk action game Ruiner, focusing on four of its boss enemies. There's the Heavy Cyborg with their Wolverine-style claws, an augmented war criminal named Captain Bogdan, brainwashed Triad mystery man Shadow, and the huge robotic Mother Engine who controls the security systems of Ruiner's villainous megacorporation called Heaven.
Battle Princess Madelyn teases new in-game footage in ghoul-slaying trailer
http://www.pcgamer.com/battle-princess-madelyn-teases-new-in-game-footage-in-ghoul-slaying-trailer/
Earlier this year we caught up with Christopher Obritsch, the indie developer whose boss is his 6-year-old daughter Maddi. Their game, Battle Princess Madelyn, marks Causal Bit Games' first project—one which scored over three times its original Kickstarter ask back in April.
'We're going dark for the next few months,' says Dear Esther studio The Chinese Room
http://www.pcgamer.com/were-going-dark-for-the-next-few-months-says-dear-esther-studio-the-chinese-room/
The Chinese Room—the studio behind the likes of Dear Esther and Everybody's Gone to the Rapture—has laid off all but three of its staff, "going dark for the next few months."
Shadow of War's loot boxes 'will not distract from the rest of our game,' says design director
http://www.pcgamer.com/shadow-of-wars-loot-boxes-will-not-distract-from-the-rest-of-our-game-says-design-director/
As we learned last month, when Monolith and Warner Bros' Middle-earth: Shadow of War arrives in October it'll do so packing microtransactions. By way of loot chests and XP boosts, players who don't fancy unlocking skills and perks organically can do so by handing over real life cash.
Planet Coaster unveils Halloween-themed Spooky Pack with new rides and scenery
http://www.pcgamer.com/planet-coaster-unveils-halloween-themed-spooky-pack-with-new-rides-and-scenery/
With Halloween just around the corner, Planet Coaster has unveiled the Spooky Pack—a new so-called "cauldron of creativity" with new rides, scenery pieces, entertainers and more.
Sea of Thieves almost had console and PC-specific sails to spark cross-play rivalries
http://www.pcgamer.com/sea-of-thieves-cross-play-almost-had-console-and-pc-specific-sails-to-spark-rivalries/
At Gamescom last month, Rare and Microsoft declared Sea of Thieves' cross-play as "no asterisk"—meaning PC players will face-off against their Xbox counterparts in the same world, at the same time, at launch.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







