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Mar1217 said:
spemanig said:

My controllers literally wont connect. At least not wirelessly.

While i understand where youre coming from, this is not my same issue with something like Prime. Prime is different. SR is shallow. Prime is a much better game. SR is a more proper metroid. I'd sooner play Prime.

That being said, no i dont. My problem is never that something isnt standard, but why and how it impacts its series. I want an open starfox with ground missions, which isnt "proper" SF gameplay, but my reasons are in line with my critiques here, so im not at all against bucking a tradition if it makes sense.

Ok ... so you wanna see a 2D Metroid that is classic or different instead of being an hybrid of both ?

No, i want to see a linear evolution of what came before, ideally. That or something of a parelell.

Fusion is an imperfect example of that. While i don't like Fusion overall, the power grip and climbing ladders/monkey bars is a linear evolution of Samus' movement, and makes for platforming possibilities not possible in Super. On the other hand, wall jumping was first downgraded in Fusion, which makes for less platforming possibilities.

These kinds of evolutions and devolutions aren't exclusive to platforming, those were just examples i used, but my (biggest) issue with SR is that it is almost exclusively devolutions. Really bad ones that effect literally every facet of the game.