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fatslob-:O said:
Pemalite said:

I realise this. Which I WHY I proposed that tools and a platform be made available to get around that.

Yeah ... 

Tools aren't going to help you with that since you need permission from game developers to make their source code accessible to the public ... (doubt they'd do that since it would give absolutely no incentive to purchase freeware and the amount of users that can benefit by contributing are minimal plus there's not much motivation in contributors in improving the source without financial incentives either) 

We're just going to have to trust that AAA developers will implement mGPU on their end ... (it's understandable why faith in this would be low but I don't think 'crowd sourcing' is the way to go about it but if the worst comes to worst then I guess we should 'crowd fund' the feature for AAA game developers to see how truly valuable it is) 

*Face Palm* I am not asking for game developers to make their source code accesible to the public.
I don't think you fully comprehend how easy it is to write a new profile.

AMD used to release Crossfire Profiles which were essentially just a bunch of small MST configuration files that essentially just "Plugged in" to the drivers that gave the drivers the appropriate settings to use for the specific game and went away from there.
They ranged from about 4kb to 40kb in size for each specific game.

Even I could write one with minimal effort, it's the testing that would get time consuming... But that isn't an issue for those genuinely interested in such an endeavor, heck just think about the hundreds of hours people sink into modding or building that "one building" in Minecraft.



--::{PC Gaming Master Race}::--