DonFerrari on 24 September 2017
Medisti said:
SvennoJ said:
Hmm all those are far far more different on psvr than Botw on WiiU or Switch.
For me Statik, Windlands, Until Dawn, Far point with Aim, ST Bridge crew are killer apps too. Yet games that only work in VR are even harder to relate to if you're not familiar with it. Problem is, none of those look amazing in any 2D representation.
It's a big hurdle VR has atm, it's impossible to showcase VR only games in any meaningful way. Once you've played around with it for a while it becomes easier to imagine how it would feel like in VR but still problematic at times. Game reviews in VR don't exist yet. I sometimes try to capture some gameplay footage, usually delete it again as it looks like ass, shaky cam cropped in 2D :/
It would be cool if Sony rolled bank for a big project to come to VR. It probably won't make a profit yet if it sells more VR headsets then it's still a win. GTA6 with a mode to play the whole game in VR, tailored to VR with exclusive VR missions and ways to interact with characters would be a good start.
Yet perhaps Sony is happy with the experience they're getting with PSVR already and save the big guns for next gen with a better headset, controllers and more capable hardware. I does feel a bit like a beta test at times, but that has its charm as well. Nothing is set in stone yet and every game is still trying to invent the VR wheel, instead of copying the same gameplay and control schemes we've been stuck with for a decade.
For example I just played the lost bear. A 2D sidescoller like Limbo in a VR theater, think illumiroom. It wasn't all that great, yet getting to try that was great. (too short, long loading times are unacceptable when death is one misstep away) It could have had more interaction in the 'audience' side of the game, I couldn't help but fantasizing about playing Paper Mario TTYD like that and actually be able to interact with the stage. Ugh Nintendo, your stuff is perfect for VR. The HW is not very suited to realistic graphics yet, but super mario VR would be the killer app.
|
A huge problem VR has of hitting mainstream is the limitations it has on movement. Most people I know scoff at it because of stuff like Doom VR where you have to teleport from place to place, or else you're on rails. I know not every game is like that (Superhot isn't), but that's how most normal people seem to perceive VR right now.
I get everything you're saying. But you said yourself every game is trying to invent the VR wheel, and average people don't want to be the guinea pigs. Tech people are interested in trying it out, but it's not mainstream. Most people are too vain to even try on the headset in public. 3D TVs had a huge problem of people not wanting to wear glasses to watch TV. Until VR has a few games that are must own that can't be played outside of VR (Resident Evil VII could have been one, if it wasn't possible to play it on a standard PS4) and becomes eaiser to use, it won't capture mainstream attention.
|
Yet people complain about no new-genres or forms of play is created anymore and how Sony only knows how to copy Nintendo..
Machiavellian said:
DonFerrari said:
Sony sales are already a lot bigger than the others while they are outside of PC, so the probability of they selling even more if on PC is real, and it's even possible that they could outsell HTC and Oculus on PC as well.
Of course Sony sells is higher. It was a much cheaper device when launch on the PS4 and the PS4 install base is large. There is no advantage Sony has in the PC market. They would not have any exclusive games since non of their exclusives play in the PC market, they would not have the best hardware since the VIVE, OR and even the hardware MS is coming out are better. They would not have the best price since the OR and MS hareware are cheaper. MS hardware with controls are cheaper. So no, there is no advantage for the PSVR in the PC market. There is no market for the PSVR as a PC device and it loses the Sony exclusives. Even still the hardware is made for the PS4 and designed to work with that hardware, going to the PC would add a lot more cost in a very competitive enviroment with no real gain.
Possibly so, they sold 500k in 3 low sales months, why wouldn't they have sold 1.5M in the other 9 months?
All reports Sony gave on PSVR were of good sales.
|
|
So please explain me how PSVR being on platform o much smaller than PC, for a lot less time and lot less hardware sold so much more than those guys? Because only being in PS4 doesn't make it a valid excuse. And in case you don't know you can use PSVR on PC if you want.