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mZuzek said:
Volterra_90 said:

That's nice to hear. About the linearity of the game, I wasn't familiar with Metroid II because I found it pretty hard to me to get into, so I thought it was similar to Super Metroid/Zero Mission in the way the world is designed. If Metroid II is more linear, it makes a lot of sense to put fast travel, because if the world isn't connected enough, the game would get pretty tiresome. Also, what are the changes if we compare it to the original? It seems that the length was improved, so I guess some extra levels are in the game?

I'm not sure about how much has been added, because even though I've played Metroid 2 quite recently, I actually don't remember much. Samus Returns might have entirely new areas (I think at least one, probably), but the original areas were so hard to distinguish I'm not even sure. The map was changed dramatically and so has the way the areas are connected, so there's barely any resemblance at all, with me only being able to pick out a handful of in-game locales from the original game (and AM2R, which was far more faithful actually).

Nah, I don't know. There's plenty of areas, and I think at least one entirely new one, but most notable is just how big and developed they are, unlike the originals which were pretty basic. There's also at least one new boss, though I won't go into too much detail there of course, and some of the newer power-ups introduced in Super and the Aeion abilities (which aren't optional at all, they're quite important). The only notable Metroid power-up missing here is the Speed Booster, sadly, but they did introduce a sort-of replacement for both it and the Shinespark in a way (nowhere near as cool or iconic, though).

Cool, I heard lot of praise about the remake. But I thought this was gonna be more faithful in level structure and so, but it's nice to see they make some changes to the game, and that they're great. The fact that there's one new boss excites me, I hope it's some pretty iconic boss for some WOW effect XD.