mZuzek said:
Yeah, the game has fast travel but it's quite limited in that you can only fast travel from a teleport station to another teleport station, and there are actually only a few of them around. You see, the game is quite linear (and rightly so, because Metroid 2 was linear and this is still a remake), which is why the fast travel system is important - since you're usually only going deeper and deeper into the planet, it'd be pretty pointless and annoying to have to go all the way back to a much earlier area only for that one collectible you couldn't get (you never need to backtrack for key items). That is not to say it doesn't feel like Metroid, because each individual area kinda works as a little Metroid world on their own, and really they are all quite big, actually (the world map is huge for a 2D Metroid). In the end, the general flow of gameplay here flows more like a Fusion than a Super or Zero Mission, though without all the dialogue and story-telling. About the 3D effect, it's great - like, seriously, really great. Probably the best I've seen on the 3DS, though admittedly I haven't seen much. |
That's nice to hear. About the linearity of the game, I wasn't familiar with Metroid II because I found it pretty hard to me to get into, so I thought it was similar to Super Metroid/Zero Mission in the way the world is designed. If Metroid II is more linear, it makes a lot of sense to put fast travel, because if the world isn't connected enough, the game would get pretty tiresome. Also, what are the changes if we compare it to the original? It seems that the length was improved, so I guess some extra levels are in the game?
About 3D, I've only enjoyed it in Zelda ALBW. But if it's well used, in a 2D game it could be awesome to see.