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mZuzek said:
AngryLittleAlchemist said:

Not unless you believe in objectivity, which I don't.

I'm also not trying to stir up a fuss, there were other posters making comparisons and I comment on them. I admitted to having little experience with the 2D games for a reason, I can't judge them! I just think that I have similar feelings for Prime as you do GOTG 2, where you think it's impossible but still techincally possible for 3 to beat 2. If I had my way I'd prefer both games being released. Plus, I'm going to buy this remake soon! So I  could change my mind. 

You will change your mind if you give it a fair chance, which it seems you didn't with Super. The reality is, the Prime games are spin-offs, plain and simple. They tell a different story and they have a different focus in their approach, ditching a lot of the platforming and action-based elements of the 2D games in favor of a heavier focus on atmosphere and world-building (which the 2D games don't lack, mind you). They're more skewed towards slow-paced, immersive gameplay, whereas I think the 2D games in general are more balanced -

Super in particular being the ultimate perfection of that balance, as a game that is both very immersive and has plenty of world-building (and has a great story despite its minimalism), but also a game that is very non-linear, action-based and actually quite fast-paced once you know what you're doing. This is what Super, and to a lesser extent the other 2D games have, that Prime doesn't - Prime, for as great of a game (or trilogy) as it is, usually restricts the user to a set path and actively stops the player from breaking it, be it with nonsense "plot armor" moments (the stupid plants that grow near Flaahgra that for some reason you can't burn with your plasma beam? Seriously?) or just by fixing exploits (such as scandash) in later versions of the game to make sure no one gets away with stuff they weren't meant to. Super, on the other hand, manages to guide the player through a pretty linear and straightforward experience, but also subtly introduces elements to the gameplay (shinesparks, walljumps) that allow a skilled player to do loads of crazy stuff they weren't "meant" to do, and that feeling of breaking the game is utterly satisfying - and it turns what was a pretty linear game at first into a ridiculously open mess for those who know what they're doing.

God, you said that my comment made you sad because it was creating a fuss to start Metroid 2d vs 3d fights, but you break out in paragraphs about how much better 2D Metroid is? I'll play the games eventually, don't worry. 

Also, every game on the Wii U i've played that's 2D I didn't like, except for maybe Tropical Freeze. I'm pretty sure that system just has a terrible D-pad, or the games just aren't for me. Probably the former.