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Medisti said:

A huge problem VR has of hitting mainstream is the limitations it has on movement. Most people I know scoff at it because of stuff like Doom VR where you have to teleport from place to place, or else you're on rails. I know not every game is like that (Superhot isn't), but that's how most normal people seem to perceive VR right now.

I get everything you're saying. But you said yourself every game is trying to invent the VR wheel, and average people don't want to be the guinea pigs. Tech people are interested in trying it out, but it's not mainstream. Most people are too vain to even try on the headset in public. 3D TVs had a huge problem of people not wanting to wear glasses to watch TV. Until VR has a few games that are must own that can't be played outside of VR (Resident Evil VII could have been one, if it wasn't possible to play it on a standard PS4) and becomes eaiser to use, it won't capture mainstream attention.

The limitations are self imposed, though usually by developers. RE7 works perfectly fine sitting down with a controller. And at any time you can lean around or get up and stick your head out a window to check around. The big fear atm is that your game will be labeled as a barf simulator, thus teleportation was invented to avoid motion sickness. Luckily more games are allowing full movement next to so called 'comfort' options or limitations. Btw in Superhot VR you also teleport from place to place, you just have a little bit of room to move around in in each spot, until the camera loses you or you hit a physical wall...

But yeah, perception is room scale or holodeck is what VR is about. That's not the best way to use VR as you're always limited to your physical space. Once you get comfortable moving around in VR with a controller, new worlds open up. But it takes a bit of getting used to, just like playing your first FPS with a controller, or mouse + KB. Being used to how your controller inputs correlate to movement on a 2D screen doesn't automatically translate to the same level of comfort in VR. Which is ofcourse a problem when all you have access to is a 10 minute demo at a kiosk or friend's house. Plus motion sickness is a real problem at the start. My dad recently tried it for the first time. Soul Dimension made him feel ill after 15 minutes. The next day he was fine playing Wayward sky for over half an hour. Best to start with something with teleportation, yet then you get people scoffing at the movement limitations!

Inside out tracking is looking promising.
https://uploadvr.com/played-superhot-vr-new-windows-headset-impressive/
Some kinks to work out, yet removing the setup requirements is a good step. Wireless is already possible but you will be stuck with a headset. They'll get lighter and smaller but will always have to cover most of your eyes at least. Light leaking in ruins the experience. People will get over it, they have no problem talking to themselves either with a phone headset in public... Sure you can get over wearing ski goggles type glasses at home.