By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
Medisti said:

A game that can ONLY be played on PSVR that looks so amazing I have to have it. Most of those can be played on regular PS4, so I'll just play them there. There's no obligation to play them in VR. If Breath of the Wild had been on PS4, I'd have gotten it there. But it's not. It's only on Switch and if you hate yourself Wii U, so I had no choice but to buy a Switch to play it. That's a killer app. Something great you have to buy the hardware for.

Hmm all those are far far more different on psvr than Botw on WiiU or Switch.

For me Statik, Windlands, Until Dawn, Far point with Aim, ST Bridge crew are killer apps too. Yet games that only work in VR are even harder to relate to if you're not familiar with it. Problem is, none of those look amazing in any 2D representation.

It's a big hurdle VR has atm, it's impossible to showcase VR only games in any meaningful way. Once you've played around with it for a while it becomes easier to imagine how it would feel like in VR but still problematic at times. Game reviews in VR don't exist yet. I sometimes try to capture some gameplay footage, usually delete it again as it looks like ass, shaky cam cropped in 2D :/

It would be cool if Sony rolled bank for a big project to come to VR. It probably won't make a profit yet if it sells more VR headsets then it's still a win. GTA6 with a mode to play the whole game in VR, tailored to VR with exclusive VR missions and ways to interact with characters would be a good start.

Yet perhaps Sony is happy with the experience they're getting with PSVR already and save the big guns for next gen with a better headset, controllers and more capable hardware. I does feel a bit like a beta test at times, but that has its charm as well. Nothing is set in stone yet and every game is still trying to invent the VR wheel, instead of copying the same gameplay and control schemes we've been stuck with for a decade.

For example I just played the lost bear. A 2D sidescoller like Limbo in a VR theater, think illumiroom. It wasn't all that great, yet getting to try that was great. (too short, long loading times are unacceptable when death is one misstep away) It could have had more interaction in the 'audience' side of the game, I couldn't help but fantasizing about playing Paper Mario TTYD like that and actually be able to interact with the stage. Ugh Nintendo, your stuff is perfect for VR. The HW is not very suited to realistic graphics yet, but super mario VR would be the killer app.

A huge problem VR has of hitting mainstream is the limitations it has on movement. Most people I know scoff at it because of stuff like Doom VR where you have to teleport from place to place, or else you're on rails. I know not every game is like that (Superhot isn't), but that's how most normal people seem to perceive VR right now.

I get everything you're saying. But you said yourself every game is trying to invent the VR wheel, and average people don't want to be the guinea pigs. Tech people are interested in trying it out, but it's not mainstream. Most people are too vain to even try on the headset in public. 3D TVs had a huge problem of people not wanting to wear glasses to watch TV. Until VR has a few games that are must own that can't be played outside of VR (Resident Evil VII could have been one, if it wasn't possible to play it on a standard PS4) and becomes eaiser to use, it won't capture mainstream attention.