CGI-Quality said:
DDR helps with non-gaming tasks, but it can create bottlenecks in other areas. With GDDR6 and HBM2 in the pipeline, I don't see them taking that route. Plus, Next Gen machines are in production already. DDR5 won't even be available to PCs in 2018, let alone consoles. So it just makes it that much more difficult to see it happeneing. Now on an iterative console? Perhaps. A PS5 "Pro"/Xbox Next "Scorpio". But, to save costs, they may the cheap route (DDR4) with non-gaming stuff (though, I would hope they wouldn't). :p Of course, we could be getting ahead of ourselves and next gen consoles stick to G5X to play it safe. It's still an effective edge of RAM and would certainly keep costs down. |
My line of thinking is the test units they would have now would either be using DDR3 or 4.
They would probably be using a pool for OS tasks and to improve data streaming from storage.
I did say that there is only a chance for them to use DDR5 if the next gen consoles release later than we think.
If anything it would be more of late revision, like how the PS4 jumped from 4GB of GDDR5 to 8GB, though in that case it would require a bit more work.
My guess is that the next generation will focus heavily on data streaming, and will come with an SSD, if only to be used to cache data.
I don't think we will see 64GB of RAM on the next systems.
It is much cheaper to have developers implement data streaming from an SSD into a 16 or 24GB pool of RAM.







