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vivster said:

That doesn't make any sense whatsoever.

What does he care how well the PCVR market is doing when his VR is selling gangbusters? Sony is mainly concerned about one thing, and that is their own business. Their business is slow because there isn't enough content because VR is struggling to appeal to the mass market. To appeal to the mass market VR needs to offer experiences that they can't get anywhere else and VR needs to be established as a mainstream medium. All this comes back to content. More content = more potential customers. Imagine if Netflix decides to produce all their new shows for VR. Suddenly the donsumer is there and VR is in everyone's awareness because there is now more content that people would actually like to see.

So why isn't there more content and why isn't Sony happy if their HMDs are selling so well? Because Sony doesn't make money through hardware, but software. More software means more bucks for them. It also brings more people into their eco system which is all they really want. So how do you get more content? You open your market to more content which will increase consumers, which will increase demand, which will increase content, which will increase the public image of VR, which will increase Sony's profits. And that's what they want.

Don't try to tell me they're concerned that other VR companies are not making enough money. They aren't complaining that they're making too much money, they're complaining that they're not making enough because the competitors aren't doing free marketing for them by having strong sales of their own.

Allow me explain the context of Sony's situation, even though you seem to be a little confined as well as jumpy to your conclusion without any knowledge of the subject in the first place.

Andrew House said, “With such a brand new category, you want a variety of platforms all doing well to create that rising tide and create the audience.”

Andrew House is essentially stating he doesn't want Sony ending up as the lone contributer of resources towards VR. This occurence would be a detriment to the state of VR if Sony was the only company pulling resources towards this new platform. Sony either isn't willing or just doesn't have enough resources to put towards building the VR gaming foundation on their own. This is where the concern lies for Sony. Sony realizes they can't just create the VR industry on their own. They are hoping their competitors can help build a market with which Sony can then take over. Once the establishment - in this case, the VR market - is viewed as valuable enough to be considered a worth while investment they will increase the amount of resources in line with their projected ROI.