caffeinade said:
To be fair, the base version of Doom ran at 60 on the twins (or close to it). |
And better texturing, filtering, anti-aliasing, depth of field as well as resolution.
The post-processing pipeline seems to be mostly intact, which is good to see.
With that, iD Tech 6 has shown to scale downwards to low-end hardware really well and is thus not going to be representative of the Switch's capabilities of obtaining other multiplatform titles using other game engines, nor should any expect it.
*****
Before we even knew the Switch's hardware, I always said it really depended on how well the platform sells as to whether it will even be considered for ports from developers/publishers. It all comes down to money in the end and whether it has a business case.
And lets face it... Nintendo gamers haven't been the best supporters of 3rd party multiplats in the past, which made such efforts on the Wii U pointless from a financial perspective.
In short, get behind these releases and support them if you can, especially if you wish to see more of it.
--::{PC Gaming Master Race}::--