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caffeinade said:
Nautilus said:
The IGN footage is horrible to see due to the reflection cast on the screen.But reading the preview, it seems that its an excellent port.I would have liked that Bethesda said on what resolution amd frames the game runs, but from the footage, it seems that is at least a 30 fps locked.
All that power argument about Switch not being able to run third party games, for the most part, has been thrown out the window.

To be fair, the base version of Doom ran at 60 on the twins (or close to it).

And better texturing, filtering, anti-aliasing, depth of field as well as resolution.
The post-processing pipeline seems to be mostly intact, which is good to see.

With that, iD Tech 6 has shown to scale downwards to low-end hardware really well and is thus not going to be representative of the Switch's capabilities of obtaining other multiplatform titles using other game engines, nor should any expect it.

*****

Before we even knew the Switch's hardware, I always said it really depended on how well the platform sells as to whether it will even be considered for ports from developers/publishers. It all comes down to money in the end and whether it has a business case.

And lets face it... Nintendo gamers haven't been the best supporters of 3rd party multiplats in the past, which made such efforts on the Wii U pointless from a financial perspective.

In short, get behind these releases and support them if you can, especially if you wish to see more of it.



--::{PC Gaming Master Race}::--