By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Miyamotoo said:

Lol, of course it doesnt mean, its no so simple, that 2x slower CPU automatically means 2x slower FPS. Again, why some game that are on PS4/XB1 30FPS on Switch are also 30FPS!? Offcourse that 30 FPS PS4/XB1 games will not run at 15 FPS on Switch, so like I wrote, it's up to devs and their priorities.

Again, I used Skyrim like example of one of AAA Switch games, yes it's remaster of last gen AAA game, but still is one of 3rd party AAA games that Switch has.

All of those games will have some downgrades, if that will be only graphic downgraded or FPS also we will see, and it's possible that some of them will have cutted some feature. Non of games until now dont have different gameplay mechanics, they are some games that missing mod, or some feature, or 30FPS instead 60FPS, but those things are not different gameplay mechanics.

So it looks like I ended up being right, Doom will target 30FPS on the Switch ...  

What's more is that DF cheated a little bit too with their simulated Switch. Instead of using Maxwell, they used Pascal (a GT 1030 clocked at 620MHz is definitely faster than the Switch's GPU) and paired it up with a CPU that's clocked twice as high ... (The bandwidth on this system is higher too.) 

A system that's more powerful than the Switch in docked mode and all they could manage was 540p with dips below 30FPS too ... 

Are you sure you want to contest that Wolfenstein 2 will be any different when it's running on the same engine as doom with a similar performance profile on home consoles too ?