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Perhaps this proves that fluid controls are not as important as an environment that reacts consistently.

What tends to drive me nuts in the classic games is unfair hit detection and cheap insta-deaths. Castlevania actually did have it's share of cheap insta-deaths, but there's usually a remedy with one of the items (e.g. pick up the clock powerup to get through the brutal pendulums at the end of Castlevania III). The hit detection is usually solid, not only in enemies, but in platforming.

If you were to look at the Angry Video Game Nerd, for example, one of the most common "BS" moments in his platforming videos are missing a jump when the character is clearly "safe". Castlevania has some ridiculous jumps, but you don't usually feel like you should have made it, you just feel like the Belmonts are crappy jumpers compared to Mario :)

As for SOTN / "Metroidvania" - I enjoy those newer games too, but I'd love to see a return to a more classic style.