By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:

This happened:

And this: (bye bye Brain Training/Nintendogs demo)

And in general the entire 14-35 demo was happy with their smartphone too, so bye bye PSP/Vita. 

Switch changes the rules by going upmarket and creating a higher end console style experience for portable play that can also be played on TV ... that counteracts smartphones/tablets eating up huge portions of the traditional portable market. If Nintendo had made a conventional DS-3 style portable and tried to sell it with "cute wittle little bite sized games that are $40" ... they would be in a world of trouble right now.

It's a no-man's land that's a death zone because $40 is fucking expensive these days for a "bite size" gaming when smartphones do it for free, and no "it haz buttons tho!" isn't good enough of a reasoning. Switch goes further by providing a high scale experience that can even handle some ports of modern console games like DOOM, Wolfenstein, Final Fantasy XV, NBA 2K, FIFA, along with Nintendo's high end IPs that previously were reserved for home console -- Zelda open-world, Splatoon, Mario open-world, etc. 

Nintendo must keep Switch relevant by providing it with experiences that are to the layman some thing close to what they would expect from a modern-ish home console. Doesn't have to be right on, but within 1 generation leap of what is modern. That's the key IMO. 

You know, Smart devices had an impact - I'd especially agree with the Brain Training "casual" demographic - but I believe Nintendo gave up a lot of sales with bad decisions on 3DS.  The game lineup for the first 6-9 months was very poor, which I think discourage sales and ultimately 3rd parties, and I don't think the 3D screen was ever a big draw.   don't know about Vita - maybe it was completely hit by smart devices? 

I'm mostly in agreement with your main point - Nintendo does need to show experiences only the Switch can provide.