bonzobanana said:
You don't get anything sadly. I bought and enjoyed my wii u but the farcical nature of the fanboy nature has always annoyed me. I have all 3 consoles; ps3, 360 and wii u and the defence of wii u when clearly it is performing to a lower level than the previous consoles overall has always annoyed me. Missing detail, slow loading, churning disc drive, inferior sound, lower frame rates for many games and a poor controller with important missing features like analogue triggers and yet many claim it to be superior. There are some fantastic games on wii u despite the hardware and there are games which utilise the later gpu feature set but the overall picture is of a weaker struggling console for many games. Again you are making assumptions here. The Switch is a two tier system, one is its portable performance level and another is docked. Despite some shortfalls in cpu performance and memory bandwidth its clear the docked performance level is superior to 360/PS3 however for the portable performance level there is obviously a severe drop and the need to conserve battery power. Also cartridges and limited flash memory means there is pressure to downsize and highly compress data which are other factors and that applies to both portable and docked modes. How many Switch games are going to get the amazing 7.1 high quality soundtracks that the ps3 had. That is pretty obviously zero because its limited to 5.1 channels. How many Switch games are going to get hours of high quality 1080p fmv? again zero, not that many would want it but for some games where you have an unfolding story and the fmv is very high quality it can be enjoyable. How many games on Switch will benefit from the subtle control of analogue triggers for driving and guns, again zero it doesn't have them. I'm just making the point for many games the Switch will not be able to offer the same experiences as 360 and PS3 even though there will be many games on Switch that would not be as well done on PS3 or 360. The Switch gaming experience is a slightly different one from 360 and PS3. However again this is premature, we will get a full picture of how the Switch performs in portable mode for these games when we see the reviews of retail code and digital foundry does its comparisons.
Anyway I wasn't wrong about wii or wii u and don't expect to be wrong about Switch portable mode but will be more than happy to be wrong. |
We talking here purely about power differences, and using Wii U launch multiplatform games that perform worse than PS3/Xbox360 multiplatform games from 2012. like prove that Wii U is weaker, is basically ignoring clear facts. Try comparing 2006. PS3/Xbox 360 multi platform games with 2012. Wii U multi platform games.
But fact is that with those specs, Switch even in portable mode is stronger than 360/PS3/WiiU, and you still deny that.
How many 1080p games PS3/360 had at at all, you could probably count them on one hand.
Literally any game we saw including Inides and other multiplatforms games show us that those game are runing at higher resolution or FPS compared to PS3/Xbox360 versions.
I dont know what you wrote about Wii and Wi iU, but fact that you saying Wii U is weaker than PS3/Xbox360, even Switch, proves you are wrong big time.