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bonzobanana said:

How many Switch games are going to get the amazing 7.1 high quality soundtracks that the ps3 had. That is pretty obviously zero because its limited to 5.1 channels. How many Switch games are going to get hours of high quality 1080p fmv? again zero, not that many would want it but for some games where you have an unfolding story and the fmv is very high quality it can be enjoyable. How many games on Switch will benefit from the subtle control of analogue triggers for driving and guns, again zero it doesn't have them.

Going to clear up some misconceptions you seem to have.

1) The majority of speaker systems in use is mono or stero setups.
2) The majority of surround sound speaker set-ups is 5.1.
3) The Switch's built in speakers also do not adhere to the 7.1 spec.
4) A high quality 5.1 set-up can exceed cheap 7.1 set-ups.
5) The Switch can handle 1080P HEVC/H265, so high quality 1080P video can take up  a stupidly small amount of space.
If you need more information on this... Look here.
https://www.extremetech.com/computing/162027-h-265-benchmarked-does-the-next-generation-video-codec-live-up-to-expectations
In short. You can cut video file sizes almost in half.
6) You cannot make false assertions that a console won't get this when it technically has the capability for it... And also has years of life left on the market.

bonzobanana said:

I'm just making the point for many games the Switch will not be able to offer the same experiences as 360 and PS3 even though there will be many games on Switch that would not be as well done on PS3 or 360.


If Nintendo wanted to provide the *same* experience as the Xbox 360 or Playstation 3. Then it would have released a console that was similar, not vastly different.
Not just in the various processors that are being used, but form factor and technology like motion controls as well.


bonzobanana said:


However again this is premature, we will get a full picture of how the Switch performs in portable mode  for these games when we see the reviews of retail code and digital foundry does its comparisons. 

The Switch sits between the Xbox 360/Playstation 3 and Xbox One. That is *never* going to change.

Ram was a massive limitation last console generation, guess what the Switch has? More Ram.

The Maxwell "Geforce 17" GPU is also orders of magnitude faster, more efficient and capable of far more effects than the old and antiquated Geforce 7 class GPU found in the Playstation 3.

The games have literally proven it. Zelda Breath of the Wid is an impressive feat on the Switch and Wii U. (Albeit, does have it's graphical shortcomings, but what game doesn't?)

bonzobanana said:

Lets not forget unless Nintendo have changed the timings in their firmware the last concrete information we have from developer documentation is it runs 3 Arm A57's at 1020mhz for game code and has a performance of 153-157 gflops for portable mode GPU. 

 This is where your entire argument falls apart.

You can have a GPU with less "Gflop" outperform a GPU with more "Gflop". - I can provide evidence on this if you require it.
Ergo. It is not an absolute determiner for determining the complete performance characteristics of a graphics processor.

Why is that? Because rendering games requires and uses more than just single precision floating point. It doesn't tell us it's integer capabilities, the FP capabilities of other precisision (I.E. Quarter/Half/Double Precision) Floating Point, bandwidth, it's filrate, it's geometry, it's culling, it's compression capabilities and more either.






--::{PC Gaming Master Race}::--