bonzobanana said:
Not some, almost all and the learning curve for wii u with a simple 3 core CPU arrangement without multi-threading and well documented radeon gpu is not going to be hard. It's a mute point anyway the wii u is done and so we can see exactly how it performed for its whole life cycle and that is it performed very badly. |
Not all, NFS, Rayman Legends, Trine 2, Bayonetta, Deus EX...actualy mostly Switch launch multiplatform game are worse compared to PS3/Xbox360, but that again doesn't proves nothing, you know CPU is just one part of hardware not all, Wii U had 3 core, but also eDram that used in right way can be very helpful and of corse almost any 3rd party devs didn't use potential of eDram. Actual documentation about Wii U hardware was very bad and thats one of things that devs were complaining when they start working on Wii U games, and documentation does not change anything, fact is that you cant use most of hardware in 1st year or with first game. Again just compare PS3/Xbox360 multiplatform games from 2006. with Wii U games from 2012, we talking about night and day difrence, and Wii U actualy didnt had bigger 3rd party games after 2013. one of last games we had is Deus Ex that better on Wii U compared to PS3/Xbox360. PS3/Xbox 360 (espacily PS3) performed very badly, espacile in first few years until devs did learned to use much better hardware and after couple of games start using much better hardware they had, thats why you have night and day difrence if you compare 2006. and 2012. multiplatform games, Wii U didnt had that, Wii U left out multiplatform games in 1st year.