irstupid said:
Sleep mode does not refute my point. My point is losing the sense of completing something. I'm sure you guys have played SM64. Just think on that game. You go into painting and select a star to go for. Enter level, 5-10 minutes later you get the star and get mission accomplished or whatever screen and booted out of world. You completed something. You finished it. You can then put your Switch in SLEEP mode and go back to work, school, whatever. Your break is over and you accomplished something. Now lets imagine the game as I see it now. You are exploring this big open world and in like 5-10 minutes you solve some puzzle and get a moon, but then also see something just off in the distance that looks intersting, or looks like a possible moon to grab. Yet you have to go back to work/class now. You are now left with this sense of having to have left something undone. No clean break/finish to your break. It's like playing breath of the wild for a quick break. Sure you may find a Kurok seed or two, or beat a shrine, ect, but the game never lets you feel like you can just put it down. There is always something just off in the distance that you want to check out quick. I love Breath of the Wild and super excited to have an open world Mario, just explaining why, ESPECIALLY with the portability factor, I will somewhat miss the old style of 3D mario games. |
I do understand from where you are comming from.But even then, things change.I do think that, for the long run, this approach will be better, because it will make the exploration feel more fluid.And there is the Grand Moons, which are more like the stars in Mario 64.Dont know if they boot you back to the Oddyssey, but it seems that they are going for the same feeling.
And its not like in 64 the game didnt leave you with wanting to explore more.In the first 2 stars of the painting, there was always that place that you wanted to go but it wasnt there that your objective was.I mean, it happened in a much lesser extent than what is going for in Oddyssey, but it was there.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1