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With its mantra of "console gaming on the go," Vita success was predicated on AAA third-party support, which either arrived in sloppy, miniaturized form or didn't show up at all. Few people wanted to play Call of Duty Declassified, Golden Abyss, Killzone, and Assassin's Creed Liberation when their older siblings could be played on a giant TV at home.

Switch is doing the exact opposite. It's designed to succeed in the absence of AAA third-party support. A steady release of desirable first-party content is keeping it afloat.

I think that's the biggest difference. The Sony ecosystem is built around AAA third-party games. Gimp them or take them out of the equation and the system suffers. This is also why the WiiU struggled.

Conversely, the Nintendo ecosystem is built around first-party games. Switch has a lot of must-have first-party games in 2017.

Obviously there are other issues — memory card prices, marketing, optics  but I think the software library is the greatest ingredient.