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RolStoppable said:
curl-6 said:

I prefer it this way, I think it works better with the game's open-ended world design that you get a moon then go on exploring seamlessly. The alternatve would be getting booted back to the Odyssey itself at its landing spot, which would be kind of pointless in my opinion.

You are absolutely correct, curl.

Switch can go into sleep mode, so irstupid's second point is moot.

Sleep mode does not refute my point. My point is losing the sense of completing something.

I'm sure you guys have played SM64. Just think on that game. You go into painting and select a star to go for. Enter level, 5-10 minutes later you get the star and get mission accomplished or whatever screen and booted out of world. You completed something. You finished it. You can then put your Switch in SLEEP mode and go back to work, school, whatever. Your break is over and you accomplished something.

Now lets imagine the game as I see it now. You are exploring this big open world and in like 5-10 minutes you solve some puzzle and get a moon, but then also see something just off in the distance that looks intersting, or looks like a possible moon to grab. Yet you have to go back to work/class now. You are now left with this sense of having to have left something undone. No clean break/finish to your break.

It's like playing breath of the wild for a quick break. Sure you may find a Kurok seed or two, or beat a shrine, ect, but the game never lets you feel like you can just put it down. There is always something just off in the distance that you want to check out quick.

I love Breath of the Wild and super excited to have an open world Mario, just explaining why, ESPECIALLY with the portability factor, I will somewhat miss the old style of 3D mario games.