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fatslob-:O said:
Miyamotoo said:

But FPS doesn't have anything with content. :D

So beacuse 3 games we expect that all games will have 30 fps instead of 60 fps on PS4/XB1, even if all other 3rd party games have same FPS on Switch and PS4/XB1!? Also FPS really depends from devs, of course that NBA 2K18 also could be 60 fps on Switch if devs wanted and sacrifice game graphically more in favor for 60 FPS. Thats not how its working, 2x slower CPU doesn't mean automatically 2x lower frame rate, game could have same FPS despite slower CPU if you sacrifice graphics more. In that case, why Skyrim isnt 15 FPS on Switch instead of 30FPS same like it is on PS4/XB1, or why Rocket League on Switch inst 30FPS instead of 60FPS same like on PS4/XB1.

@Bold It doesn't since it's not obvious at first but content is designed around performance targets ... (So if the same content on home consoles doesn't run at an acceptable performance on Switch, devs might feel it to be best to change the game content in order to suit the system such as EA omitting journey mode in FIFA 18 on Switch to hit 60FPS or Bethesda cutting level editor in Doom on Switch so that the game maintains consistent performance target.) 

Sometimes games are limited by CPU instead and it shows when PS4 Pro isn't able to get 60FPS in most of the current gen AAA games and don't even use Skyrim as a comparison point when the vast majority of remastered last gen AAA games were able to hit 60FPS on home consoles such as Halo: MCC, Uncharted: NDC, Bioshock: TC, Borderlands: THC, Gears, Dark Souls 2, DmC, Metro Redux, TLOU, Dead Rising 1/2, Resident Evil 5/Revelations 2 and even cross-gen AAA games were able to offer 60FPS on current gen consoles such as BF4, Titanfall, DQH1/2, MGSV, Dynasty Warriors 8, Yakuza but even if some of them weren't able to like GTAV, Watch Dogs or Shadow of Mordor they at least offered higher NPC traffic/draw distance or more refined gameplay (nemesis system is very different depending on generation) to make use of the extra CPU power ... 

Nobody has to worry about Skyrim running 15FPS on Switch since it's a last gen game and current gen AAA 30FPS games don't have as much leeway as indie games like Rocket League does on the CPU side to be able to run acceptably on the Switch ... 

Fifa is only example because Journey Mode works only in Frostbite 4 engine, level editor on Doom on Switch doesn't have anything with performance, and we stil dont know at what FPS game is runing on Switch, Doom on Switch have even multiplayer.

You dont get it, every game could run on Pro even on base PS4 in 60fps if that is priority for devs, simply buy downgrading graphics, but in most cases you cant have "true next gen graphics" and 60 FPS in same time on PS4, even on PRO. So NBA 2K18 could also run at 60 fps on Switch with more downgraded graphics. And if you want to talk about FPS, fact is that most of PS4/XB1 games are 30 FPS. Offcourese I will use Skyrim like example beacuse its game that will exist on all 3 consoles.. Again currently only 3 multiplatform games on Switch have different FPS compared to PS4/XB1 versions of games.

But thats Special version of Skyrim, with upgraded graphics, Switch version of Skyrim is also Special edition. About Rocket League, devs said that for that game 60 fps is priority and that's why game will most likely be 720p on Switch, so they probably could make 1080p/30FPS for Switch if they wanted, but they didn't because focus was on 60 FPS. My point is simple, offcourse that you will have some games that will run at lower FPS or will have downgraded graphics on Switch compared to PS4/XB1 versions of game beacuse weaker hardware, but that doesnt automaticly means that 60FPS on PS4/XB1 means 30FPS on Switch, actually most of them run at same frame rate (again you have just 3 examples), and that really depends from devs priorities.