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StarDoor said:
irstupid said:

Kind of mixed feelings on that. I kind of liked the getting kicked out and the whole world being slightly different depending on the star you were trying to achieve.

1. The world being slightly different is nice and neat, and adds variety to the world.

2. The getting kicked out makes you feel like you accomplished something and your job is over. Good for a "handheld" type play that the switch can offer. You know, boot up the game, grab a moon during lunch and call it a day. Getting kicked out gives one kind of a mission accomplished, ending point. Without it, one can feel like they need to keep playing.

You don't have to worry about this. Some moons in Super Mario Odyssey are tied to story progression, and the Kingdom changes as a result. For example, you enter New Donk City for the first time at night, and once you defeat a boss and collect its moon, you get to explore the city during the day. We've also seen day/night versions of the Sand Kingdom, as well as a version of the Sand Kingdom with the ice removed.

Can you go back to how the world was before? Or is it permanantly changed with certain progressions?

As also a #3 could be that with getting kicked out of worlds, you can replay the level over and over again if you find it fun to do said objective. Maria has been able to keep its replayability without having to actually have to restart the game this way.