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DélioPT said:
Miyamotoo said:

 

Was i wrong calling W2 a port? Well, you could say yes, because the game hasn't been released; you could say maybe, because no one knows if the game is actually in development. If it isn't, it's just another port, even if they announced it before starting development.
Still, it doesn't change the big picture because when the game is actually out, it will be like Doom and Skyrim: out after the original game was released.

"and if some people really want portable mode they will be will to pay more for that option."
Funny is how people complain a lot about that price difference when X console gets a late port, but to you it seems like almost insignificant.
If the game releases at 60$, that's really a 40$ difference. Not to mention of second hand market!
Yes, handhelds were never able to bring console like games... visually. But the experience was there. Specially on Vita.
If Switch can make those console like games portable... well, i doubt people will overlook the consequences of "portable mode" and being able to only play for a few hours on the go.

Switch was sold as a home console experience that you can also take on go. And people went bananas for that.
What the poll shows is that despite that "new" possiblity, gamers still feel like the best experience is found at home.
Which means that the portability is limited because it didn't really change how people want to play - or where they want to play.

I only gave you the quote to show you that merging divisions was not because they wanted to streamline SW production.
The quote showed that intent and also showed that they operated like that in the past.
If they changed their strategy after, is another story. And truth be told, Nintendo hasn't said anything regarding the future of the handheld market and if it will use Switch's library or have one of it's own.

"that killer concept, killer apps and killer marketing will keep selling console in 2018."
I never implied that because that much is obvious. The problem is that, as time goes by, that "appeal" (both concept and game appeal) will lose strength. Specially on the game side.
You keep bringing up games as fact to support your views, but that's all speculation. You can't assume those games will arrive in 2018.

Any library grows over time. Even Wii U had a growing library. It "just" missed the big games to make it take off.
If in 2018 and 2019, Switch can't, at least in terms of games, have high caliber games like they did in 2017, it's only natural that they lose some market appeal.
You can bet that everyone will be comparing 2018's big names with 2017's big names. 


"Wiis huge power and tehnical gap compared to PS3/Xbox360 and Wii Remote motions controls are definatly one of main rasons why Wii didnt got more 3rd party ports from PS3/Xbox360"
There's no denying that it was.
Yet, besides such difficulties, we saw some big names being ported.

If Activision made money, yes, they probably made a lot of money with World at War. But that's not the issue: when CoD can't even reach 2m units sold (the following CoD games sold even less) than, what chance did other smaller franchises had on Wii?
Can you blame devs not trying enough when a game in the CoD franchises sells so low and mini-games sell way more?

"Again, you dont have any reason to doubt their ability to keep momentum in 2018"
You might accept as fact your speculation (Pokemon, A Crossing, Retro's game, etc..), but i don't. I still haven't seen enough games nor have i seen Nintendo announcing one of it's heavyweights for 2018.
When that happens we can talk again.

"We will getting new 3rd party announcement despite sales of those games"
Do you really believe that 3rd parties will ignore sales of those games? On a Nintendo console?
You do realise that even if they make money on Switch, it has to be significantly high so that they keep allocating more resources and money to a console like Switch, instead of using those resources and money in 2 already proven consoles, that just happen to be where they make the big bucks?

I already wrote, you said that is announcement of port (same like Doom), and fact is that is announcement of new game, that's a fact.

Again, evre AAA game has $60 on launch, it will be cheaper on Switch also later. No, again you didn't had experience of AAA full home console game on handheld before, again on Vita you had only few, dumb down, semi-AAA games, but not full AAA home console games like Switch is getting. Again, full handheld mode is game changer for some people and thats a fact. You seeing even here, people are exatied that will play full Skyrim or Doom in full handheld mode.

What is best experience and where you using Switch are totally two totally different things, of course that most people will use Switch at home because most people spending their time at home. But playing at home and playing only on TV are not same things like I already wrote, you dont know how users are using they Switch at home. Also, most people are using their Switch at home, but you can bet that for some people fact that they can take Switch everywhere they want and play it everywhere, anywhere and any time they want is game changer.

I just gave you quote where Iwata was talking about plans and possibility of unified platform and something similar to Switch even 4 years ago.

Great concept and huge system seller games from 2017. and marketing will not loose strength, just one year after launch. Lol, offcourse that I can assume taht Nintendo will have hevi hiters in 2018. also when fact is that and you know that 3DS and even Wii U also had hevi hitters in second year also, and of course that Switch also have them, especially when we know that all Nintendo big projects are in development for Switch for quite time now, so Switch actually can have better and stronger support in second year compared to 3DS or especially Wii U.

Eh, Wii U started losing 3rd party support only few months after launch, and Wii U started to receive image of failure on market. Again (this become long time ridiculous, you totally ignoring clear fact that I writing), Switch doesnt need to have as strong or stronger 2018. compared to 2017. to continue momentum, espacily when fact that Nintendo cant keep up with deamand in 2017. and actualy Switch will probably sell more in 2018. than it will in 2017. It's actually very hard to top Switch 2017. in terms of very strong Nintendo games, we talking about probably best launch year for any Nintendo hardware, but Nintendo will definitely have some other big system seller games that will continue momentum. Even Wii had huge sytem seller in 1st year like Wii Sports, Zelda TP and Mario Galaxy. And again, games are only one reaasons why Switch is selling great, great concept and great marketing are difrent reasons, and Switch will have those things in 2018. also with some other big system seller games along already realsed game this year.

Yes, we saw some big names, but only few, others did not wanted even try to bother with very underpowered Wii hardware and Motion controls. Why Switch is geting 3 Bethesda games while they didnt had anuthing similar for Wii, why Wii U did had Batman, Mass Effect, AC, Darksiders...on launch while Wii didtnt despite much bigger instal base, beacuse it was easier to port those games to Wii U that had similar power like PS3/Xbox360 than offcourse for Wii. Again its not point about selling 2, 3 or 4m, they could sell even 500k and make profitif porting is not complicated and expensive offocurse.

And again,  Lol, offcourse that I can assume taht Nintendo will have hevi hiters in 2018. also when fact is that and you know that 3DS and even Wii U also had hevi hitters in second year also, and of course that Switch also have them, especially when we know that all Nintendo big projects are in development for Switch for quite time now, so Switch actually can have better and stronger support in second year compared to 3DS or especially Wii U.

Sales of few games will not detrimen long time support of platform on market that will be very successful. You do realise that profit is profit regardless resources and time spent, if they make profit it doesnt matter how much resources and time they spend on porting, because goal is profit of course. And 3rd parties offcourse will love to have another successful platform with growing instal base for which they can easily and without huge expansives port existing or games that they would make in any case and make profit.