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Miyamotoo said:
DélioPT said:
     

 

Was i wrong calling W2 a port? Well, you could say yes, because the game hasn't been released; you could say maybe, because no one knows if the game is actually in development. If it isn't, it's just another port, even if they announced it before starting development.
Still, it doesn't change the big picture because when the game is actually out, it will be like Doom and Skyrim: out after the original game was released.

"and if some people really want portable mode they will be will to pay more for that option."
Funny is how people complain a lot about that price difference when X console gets a late port, but to you it seems like almost insignificant.
If the game releases at 60$, that's really a 40$ difference. Not to mention of second hand market!
Yes, handhelds were never able to bring console like games... visually. But the experience was there. Specially on Vita.
If Switch can make those console like games portable... well, i doubt people will overlook the consequences of "portable mode" and being able to only play for a few hours on the go.

Switch was sold as a home console experience that you can also take on go. And people went bananas for that.
What the poll shows is that despite that "new" possiblity, gamers still feel like the best experience is found at home.
Which means that the portability is limited because it didn't really change how people want to play - or where they want to play.

I only gave you the quote to show you that merging divisions was not because they wanted to streamline SW production.
The quote showed that intent and also showed that they operated like that in the past.
If they changed their strategy after, is another story. And truth be told, Nintendo hasn't said anything regarding the future of the handheld market and if it will use Switch's library or have one of it's own.

"that killer concept, killer apps and killer marketing will keep selling console in 2018."
I never implied that because that much is obvious. The problem is that, as time goes by, that "appeal" (both concept and game appeal) will lose strength. Specially on the game side.
You keep bringing up games as fact to support your views, but that's all speculation. You can't assume those games will arrive in 2018.

Any library grows over time. Even Wii U had a growing library. It "just" missed the big games to make it take off.

If in 2018 and 2019, Switch can't, at least in terms of games, have high caliber games like they did in 2017, it's only natural that they lose some market appeal.
You can bet that everyone will be comparing 2018's big names with 2017's big names. 


"Wiis huge power and tehnical gap compared to PS3/Xbox360 and Wii Remote motions controls are definatly one of main rasons why Wii didnt got more 3rd party ports from PS3/Xbox360"
There's no denying that it was.
Yet, besides such difficulties, we saw some big names being ported.


If Activision made money, yes, they probably made a lot of money with World at War. But that's not the issue: when CoD can't even reach 2m units sold (the following CoD games sold even less) than, what chance did other smaller franchises had on Wii?
Can you blame devs not trying enough when a game in the CoD franchises sells so low and mini-games sell way more?

"Again, you dont have any reason to doubt their ability to keep momentum in 2018"
You might accept as fact your speculation (Pokemon, A Crossing, Retro's game, etc..), but i don't. I still haven't seen enough games nor have i seen Nintendo announcing one of it's heavyweights for 2018.
When that happens we can talk again.

"We will getting new 3rd party announcement despite sales of those games"
Do you really believe that 3rd parties will ignore sales of those games? On a Nintendo console?
You do realise that even if they make money on Switch, it has to be significantly high so that they keep allocating more resources and money to a console like Switch, instead of using those resources and money in 2 already proven consoles, that just happen to be where they make the big bucks?