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sethnintendo said:
ebw said:

Is this facetious?  Bungie was a very prominent exception to this rule.  The first time Bungie demonstrated Halo publicly was at MacWorld Expo in 1999.  For pretty much the entire decade before that they were a Mac-first developer (Minotaur, Pathways into Darkness, Marathon).

I see.  I had no clue such a big name developer would be Mac only in the 90s when Apple was about to go belly up considering no one wanted their products anymore.  I could see a small developer trying to carve a niche out on Mac.  Perhaps back then Bungie was small.

Yes, Bungie would have been considered a small developer by today's standards, but they were a big fish in the small pond of Mac gaming which as you speculate had less competition.  By the late 90s they were releasing simultaneously on Mac and PC - Myth II was a commercial success with 350,000 day one sales.  This is what Bungie's founding developer Jason Jones had to say:

"Yeah, I grew up on the Apple II and then the Mac," says Jason, "I wrote all this C code for PCs though, before I even went to school. This was the heyday of PCs, with Wing Commander and stuff. The PC market was really cutthroat, but the Mac market was all friendly and lame. So it was easier to compete."