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totally disagree with the OP, after having played the demo I think it's not only gorgeous but also pretty inutitive in terms of the battle system. You're complaining a bit about having to click multiple times to attack with the multiplier, when that potentially adds a pretty deep layer of tactics (spacing out when to use a multiplier on certain special attacks and when not to wait, how to manage SP, etc.). I love the angle of attacking with different weapons/methods to discover weaknesses too, especially if the game ends up allowing a decent sized party (which I assume it will) that could be a lot of fun to explore in tough battles.

Found the demo pretty easy but, again, it's a tutorial, I imagine the full game will be a bit more complex in some respects 

In the end for me I am digging this game for the visuals above anything else, but the gameplay was solid to me in the demo. Bear in mind the demo is essentially a bear bones tutorial where you learn the basics with limited freedom. 

I'm mega looking forward to it