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Hiku said:
irstupid said:

What I find funny is that it seems Xenoblade Chronicles 2 can do nothing to win over people.

The first two trailers were mostly story trailers and people bitched and moaned about wanting some environment trailers like X had. This trailer showcased the environments and the games factions and lands and still people are bitching and moaning.

All of the gameplay stuff, hours between E3 and other gameplay showcases, and like 4 minutes during this focused on combat mostly.

So what is it you guys want. THey have shown off story trailers, environment trailers and even showcased the combat, combo's, blades, ect in depth.

I feel you guys are still just butthurt over the anime style.

You generalize what people want, citing things I've never said.
And then with 0 indication, you reach the conclusion that "our" issue is the anime style, and lump me in with this group.
"Still butthurt" over it, in fact, as if I ever said anything about the anime style in the first place.

Well, Xenosaga 1 used a similar style.



It's what you do with the artsyle that matters.
And I happened to like what they did with it so much that I made countless sigs and avatars from it.
Examples:




But yeah you're probably right. My problem boils down to the anime style. You nailed it.

Aside from attempting to discredit opinions with nonsensical reasoning and generalization, your argument here is "They've shown story, environment, and combat, so you shouldn't want anything more."

Well I don't know about you, but I don't get automatically interested whenever I see any story, any characters, or any combat system, no matter what they appear to be. If I did, I would want to play every rpg that was ever made.

They don't have Soraya Saga as a storywriter anymore, so I don't know what to expect from this game, but I'll tell you how Xenogears and Xenosaga did not present their stories. They didn't immediately introduce some sort of holy grail tropey item/goal like "the legendary sword" or "Elysium" as the the deus ex machina to strive for that's going to save the world, and repeat it over and over again. Concepts like that were not used as dangling carrots, but rather the culmination of slowly developing the stories. I'll give you an example:
In Xenosaga there may have been a counterpart to Elysium. But like I said, it wasn't intruduced as a mythical goal for your journey. It wasn't until the third game that it was revealed that this place was even possible to visit. Over the course of three games it was subtly built up in the story more and more, and eventually came as a surprise in the third game.

Tropey mythical locations and deus ex machina objects like "the legendary sword" were not the focal point of the story, or what made them intriguing enough to keep you interested until such concepts were introduced.
I don't have anything negative to say about the world of Xenoblade 2 aside from the legendary destination, but I also don't have anything positive to say about it yet.
And the character design hasn't exactly compensated for this either.

I could go into why I found Fei, Elly and Citan, or even just KOS-MOS much more interesting from how they were presented in magazines/trailers, but I digress.
And some of the voice acting in Xenoblade 2 sounded very questionable. In particular some of the characters with accents.
The music seems good though. Not sure how I feel about the combat system. Need to see more.

Give me Xenosaga's art style any day over Xenoblade 2.

Still reigning champ though (and I'd argue far closer to Xenosaga's art style, but you know.... Better.)