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Jumpin said:
Nautilus said:

No its actually you that didnt grasp it.Saving up Boost points is extremely important.If you face a strong enemy and just try to boost everyy round without any thinking behind it, you will die.Period.The thing that you are making you scream mediocrecy to the game is that its:

1-Its the first hours of the game.Every single RPGs, or most of them anyway, are easy in the early hours.Its to make you invested in it.

2 - Its a demo of a game that its years away.For this demo balancing is an non issue, and I would guess that difficulty will ramp up, but even if balancing was needed, it will happen until the release.

One thing that I will admit is that the game let you level up rather fast, which makes you strong really fast(and replenishes your HP and mana), so that makes the enemies not so much of a challenge.But even then, almost all games are easy in the beggining, bar exceptions.So yeah, you could brute force your way through the demo.But even then, if you were strategising properly, you could beat enemies and bosses much faster.

I get that you didnt like the battle system.Its ok, not everything is for everyone.But saying it has no depth, or saying that switching between weapons makes it more complicated than its needed(please), its simply ridiculous.

You don't think I understand that if you play badly you'll die?

First: Where are you getting that idea from?
Second: That's your challenge to my argument that the battle system is full of needless bloat?

With all due respect, but it doestn seem so.You say there is no difference between doing a 2x atack in every turn and waiting for the right moment to boost your atack and going for the right moment.You say that this is a "gimmicky" battle system(as if the other battle systems from any game arent "gimmicky").Im too lazy to make my own example, so Im using irstupid post as the example:

"Let's use an example. I'm fighting an enemy and I hit him once and it does damage. He attacks me. My next turn I attack him using 3x and notice on the second hit that I get a break. I just learnt that using that weapon, it takes 3 hits total to set him into break mode. IF you didn't notice, break mode means they lose their turn to not only attack that turn, but the following turn.

Thus I keep that in memory. While he is break mode, I DO NOT use my chain attack, I attack with a normal attack, a magic attack, buff myself, heal, summon ally, whatever. The point is, I build up 1 point for the following turn when he gets to attack again. My turn ends, and its my turn again, due ot him being broke,. He is no longer broke, so he will attack after me. I go to 3X attack, because I KNOW that this will break him. Thus he doesn't get ot attack again.

I've fought so many battles, where th enemy has gotten to attack like once to each of my like 8 turns. Heck, lots of times beyond te first round, the enemy never gets to attack again.

That is how you use the break system, not to just endlessly use as much as you can each round, which would be two. You can go to a max of four, even though you can build up higher than that."

There is a difference when its your opinion and when you try to state this as a fact.If it was only your opinion, then its completely fine.I dont like GTA for example, and thats as popular as it gets.But you are comming here as its a fact that the battle system is bloated or stupid, with 99% of the other users here saying otherwise.

Again, I have no problem with your opinion, just how you are pushing it and presenting here to everyone as cold hard facts.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1