Jumpin said:
You don't think I understand that if you play badly you'll die? First: Where are you getting that idea from? |
With all due respect, but it doestn seem so.You say there is no difference between doing a 2x atack in every turn and waiting for the right moment to boost your atack and going for the right moment.You say that this is a "gimmicky" battle system(as if the other battle systems from any game arent "gimmicky").Im too lazy to make my own example, so Im using irstupid post as the example:
"Let's use an example. I'm fighting an enemy and I hit him once and it does damage. He attacks me. My next turn I attack him using 3x and notice on the second hit that I get a break. I just learnt that using that weapon, it takes 3 hits total to set him into break mode. IF you didn't notice, break mode means they lose their turn to not only attack that turn, but the following turn.
Thus I keep that in memory. While he is break mode, I DO NOT use my chain attack, I attack with a normal attack, a magic attack, buff myself, heal, summon ally, whatever. The point is, I build up 1 point for the following turn when he gets to attack again. My turn ends, and its my turn again, due ot him being broke,. He is no longer broke, so he will attack after me. I go to 3X attack, because I KNOW that this will break him. Thus he doesn't get ot attack again.
I've fought so many battles, where th enemy has gotten to attack like once to each of my like 8 turns. Heck, lots of times beyond te first round, the enemy never gets to attack again.
That is how you use the break system, not to just endlessly use as much as you can each round, which would be two. You can go to a max of four, even though you can build up higher than that."
There is a difference when its your opinion and when you try to state this as a fact.If it was only your opinion, then its completely fine.I dont like GTA for example, and thats as popular as it gets.But you are comming here as its a fact that the battle system is bloated or stupid, with 99% of the other users here saying otherwise.
Again, I have no problem with your opinion, just how you are pushing it and presenting here to everyone as cold hard facts.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1