starcraft said: Lone_Canis_Lupus said: It wasn't just the single-sided. They had trouble with that at first. But then they had trouble getting it down the the 50GB the dual provided. The audio is uncompressed so that does take up a lot of space, but there is a lot of audio...and even if compressed would bring it down a LOT...I think it would still take up a considerable amount of space. That's what I said, if they dumbed it down to 720p or sub-720p, they could probably fit it on 2 discs. But I think it's 1080p? At least that's what I've heard. Anyway, the way MGS4 is, I think it would take a lot of compressing to get it down to 3 discs. |
They never said it was pushing 50gb to my recollection. That was a misinterpretation by Sony fans. If they were struggling to keep it too 25 a few months before release, the game's size didn't double by the time it was complete. Put it this way. Due to a lack of compression, Heavenly Sword had 10gb of sound, the game was 5 1/2 hours long. Compressed, that might have been 1gb of audio. Audio can be compressed HEAPS. Also, MGS4 has 5-7 languages on one disk. Make it one language and bam, more space. Look at Motorstorm. That was a small title with poor graphics and it took up 22gb of space according to Sony. The reason? No compression so that the PR department could say "look the Blu-Ray is necessary." MGS4 on 360 = 2 disks max. |
Apparently you misinterpreted the language thing too. They couldn't fit more than one on a disc. They had to keep one language on the disc depending on the region. I'm thinking 3 discs is the least. No way they could fit it on 2 discs. Did I ever say 3 was a lot? I think 3 is a reasonable number. I mean in the PS1 days it was a lot worse.