By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Lone_Canis_Lupus said:
 

It wasn't just the single-sided. They had trouble with that at first. But then they had trouble getting it down the the 50GB the dual provided. The audio is uncompressed so that does take up a lot of space, but there is a lot of audio...and even if compressed would bring it down a LOT...I think it would still take up a considerable amount of space. That's what I said, if they dumbed it down to 720p or sub-720p, they could probably fit it on 2 discs. But I think it's 1080p? At least that's what I've heard.

Anyway, the way MGS4 is, I think it would take a lot of compressing to get it down to 3 discs.

They never said it was pushing 50gb to my recollection.  That was a misinterpretation by Sony fans.

If they were struggling to keep it too 25 a few months before release, the game's size didn't double by the time it was complete.

Put it this way.  Due to a lack of compression, Heavenly Sword had 10gb of sound, the game was 5 1/2 hours long.  Compressed, that might have been 1gb of audio.  Audio can be compressed HEAPS.  Also, MGS4 has 5-7 languages on one disk.  Make it one language and bam, more space.

Look at Motorstorm.  That was a small title with poor graphics and it took up 22gb of space according to Sony.  The reason?  No compression so that the PR department could say "look the Blu-Ray is necessary."

MGS4 on 360 = 2 disks max. 

 



starcraft - Playing Games = FUN, Talking about Games = SERIOUS