Hiku said:
When the polygon count of the original models are significantly lower than what's in the P5 engine, it becomes difficult to increase their size without making them look more edgy and less round. And inconsistent proportional changes of some objects vs others needs to be adjusted seperately. It's probably easier to just use the P5 engine at that point. |
The models don't have any lighting at all so edges will not be that defined nor noticeable in certain angles. Every single model in that footage is very low poly and those lamps could very well have hard edges but since we don't have an angle from above then we really be 100% sure. For example, the sofas, chairs, the vases, if you only look at the center of the models you would not notice the very hard edges of each pixel because of lack of lighting.
But anyway, this is a useless argument since they have been confirmed to be fake and definitely not remake material.










