brute said:
well maybe because they wanted to support sony |
Companies usually don't get all huggy and kissy like that without money involved somewhere... Especially large publishers like Konami.
It boils down to a few things:
1. Konami didn't have enough staff to complete a 360 version day-and-date
2. Konami didn't feel 360 sales would be high enough to make up for the additional dev costs
3. Sony moneyhatted Konami
I think it's pretty easy to point out which one makes the most sense.
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