| AngryLittleAlchemist said: This is confusing....lol I'm guessing the One version has worse detail so it can accomplish 720p? Or it's just more optimized lol |
Not quite
Instead, Ark defaults to 720p on the Microsoft platform with v-sync permanently disabled, meaning constant, unavoidable tearing for the entirety of the duration. Until the release of the X update at least, it puts the Xbox One version at the bottom of the pack, with an experience that feels rough and unpolished.
Not that base ps4 is much better
But with that said, base PlayStation 4 performance overall just isn't good enough. Whether you're playing in normal or detail mode (frame-rates are actually very similar, despite the big difference in resolution), detailed jungle scenes drop well below 30fps. For a 720p title, let alone a circa 640p game, it's actually quite remarkable to see performance drop so low bearing in mind that most games these days hand in smoother frame-rates at full 1080p resolution. The adaptive sync mode helps here in getting the most out of the engine (albeit at the expense of tearing) but it's still far from optimal.
Pro still struggles to maintain 1080p30, with a choice between running at 720p with wildly fluctating frame rates (15/20/30/60), or 1080p30 with screen tearing when it drops below.
Perhaps XBox One X can maintain 1080p30 with this mess.







