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stewacide said: AI is the *serious* laggard in game design, because nobody has figured out a technique for having improvements compound (as they have with graphics in a major way, and physics to some extent).
Totally agree, this guy doesn't understand the difference of being able to render 500 characters on screen (job of GPU) vs keeping state and resolving action of 500 characters (CPU). Keeping/processing state on 500 element vectors in real time are rather trivial tasks that even a 386 can do. If that is all that's required, the Wii CPU will hardly be tasked This guy is clearly a tool trotted out by their company to explain why they dropped the ball in terms of Wii support. An honest answer was that NO mainstream 3rd party dev thought it might be successful. But now, instead of owning up, they are just calling Wii another gamecube because that's what they want it to be, a distant 3rd place console that the 3rd party devs won't touch. Instead, Wii is the hottest console of the current gen and 3rd parties are falling over themselves figuring out how to support it. They are saying these things to put other 3rd parties off, so that they'll have a clear playing field when they do their releases. But, I suspect that about 8-10 months from now, there will be a sudden gaggle of games released for the Wii because 3rd parties have just started their ports and dev now At the end of the day, publishers want there to be as few platforms as possible. So that they can dev once and reach 100% of the market and maximize return @kwaad, I don't understand why you brought out def of Next Gen. Wii easily satisfies the literal definitions you posed...